DARK GAIA'S PROFILE
Dark Gaia
3474
I develop games and I write. I have a Bachelor of Arts in creative writing and journalism. I like writing speculative fiction, horror and literary fiction, sometimes all blended together. You can find elements of my writing in my games, because I consider my games to be stories just that happen to have gameplay.
I post updates on my Facebook and Twitter:
Facebook: http://www.facebook.com/pages/Dark-Gaia-Studios/365139189465
Twitter: https://twitter.com/#!/DRobertGrixti
I post updates on my Facebook and Twitter:
Facebook: http://www.facebook.com/pages/Dark-Gaia-Studios/365139189465
Twitter: https://twitter.com/#!/DRobertGrixti
Legionwood 2: Rise of th...
A sprawling J-RPG game and direct sequel to Legionwood: Tale of the Two Swords.
A sprawling J-RPG game and direct sequel to Legionwood: Tale of the Two Swords.
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One Night
Was there now? I searched for it but I can't find it. The stack errors are bad in legionwood as well so if there is a fix I'd love to implement it.
One Night
The stack errors seem to happen if you use F12 to reset the game. I should add a note to not press that button. Usually people do not encounter the errors unless they use that button.
Yeah, the monsters were basically tacked on in this game to give it some sort of survival element. After all, an abandoned complex where no dangerous enemies lurk doesn't make for a survival horror game, it makes for an adventure game. I believe monster wise, I achieved the best balance with the second game.
Yeah, the monsters were basically tacked on in this game to give it some sort of survival element. After all, an abandoned complex where no dangerous enemies lurk doesn't make for a survival horror game, it makes for an adventure game. I believe monster wise, I achieved the best balance with the second game.
One Night 2: The Beyond
@Detra: The story was never intended to be a highlight or driving factor of this game (as it was with the first title). Mainly, I used this game as an experiment to see how an atmosphere could be created and it was designed to emulate the original Alone In The Dark. Most of the game's structure and mechanics come from that game. There is no story as such in this game, just a mystery to solve. I could not put other characters in for interaction as I wanted the player to be alone at all times, to make the atmosphere more oppressive.
Also, you can find Shadow Tome 3 in the outdoor garden, along the southernmost wall, hidden behind a bush.
Also, you can find Shadow Tome 3 in the outdoor garden, along the southernmost wall, hidden behind a bush.
One Night: Full Circle
Well, thanks for your comments. The third game is the weakest one. I originally didn't plan to make it but I kept on recieving emails from people to make a game to tie the first two together, so I made this one. I did put in effort to make it a decent game (it isn't a horrible game after all) but I do acknowledge that it is quite a mess.
The "rushed" feel of the game mainly comes from the fact that it was rushed; there are two other areas that were planned to be in the game to draw it out but they were removed due to some unforseen problems.
Basically, this game was concieved merely as a means to tie up the loose ends from the previous two games. I felt hesitant at first to brand it as a sequel, but I did in the end.
I'm currently starting work on One Night 4 which will be an all new concept and a return to form. It will combine the story elements of the first game with the game mechanics of the second.
I'd had complaints for number 2 that there were no random monsters (and no element of danger like the first game) so that was why I added the monsters back in. Notice though that unlike the first game where there are upwards of ten in each area, you won't encounter more than six here. They aren't in groups and are easier to avoid.
Personally, 2 is my favourite game and in my opinion the best. I do think this game is better than the first though,
The "rushed" feel of the game mainly comes from the fact that it was rushed; there are two other areas that were planned to be in the game to draw it out but they were removed due to some unforseen problems.
Basically, this game was concieved merely as a means to tie up the loose ends from the previous two games. I felt hesitant at first to brand it as a sequel, but I did in the end.
I'm currently starting work on One Night 4 which will be an all new concept and a return to form. It will combine the story elements of the first game with the game mechanics of the second.
I'd had complaints for number 2 that there were no random monsters (and no element of danger like the first game) so that was why I added the monsters back in. Notice though that unlike the first game where there are upwards of ten in each area, you won't encounter more than six here. They aren't in groups and are easier to avoid.
Personally, 2 is my favourite game and in my opinion the best. I do think this game is better than the first though,
Legionwood: Tale Of The Two Swords
Update
A fan known to me as "kken" has decided to design a complete range of hand drawn art pieces for use in Legionwood. They are of a great quality and he has requested that the game's release be delayed until all of the pieces have been finished so that they can be placed in the game for use in cut scenes and battle effects etc.
A fan known to me as "kken" has decided to design a complete range of hand drawn art pieces for use in Legionwood. They are of a great quality and he has requested that the game's release be delayed until all of the pieces have been finished so that they can be placed in the game for use in cut scenes and battle effects etc.
Legionwood Progress July 2010
Legionwood5.png
All the battle backs are placeholders for now. I don't see the clash b/w the monsters and charsets though.
Legionwood: Tale Of The Two Swords
The ending's already done. It was the first part of the game I actually ever made... I had it stored away from the project folder so that you players could never see it until the end. All I have to do is rewrite it slightly and append it to the project.













